Review ‘Sorry We’re Locked’ (Xbox): Unique, Unacceptable Indie

When did it sit in PC in October 2024, Sorry we are closed It completely passed me. After finally catching it before this month’s release on Xbox, Playstation and Switch, I will never forget – though honor comes a year later than it should, is a true Indie Goty contender.

Sorry we are closed It is one of the most unique titles of the last five years, and another example of success in the British studio – the one that follows in the footsteps in contradiction Thank you kindness you are here! with another eccentric and idiosyncratic experience (and sometimes very funny). Also among the best modern sends of the horrors of survival from the fifth and sixth keyboard, without ever being anything other than themselves.

It is surprising but understandable that something so great but strange is a debuting game for her studio, à la mode Games: Duo Indie Tom and CB Bennett, who met through Phantasy Star Online In 2006 before he eventually experimenting with the development of the game during the pandemic, leading to this escape of the mind.

From dream to nightmare

Sorry we are closed begins as a story within a story – a television show called Die Plays high drama among lovers Epiphany Oxblood and Canary Rouge. You break away from the action to discover that you, Michelle, are a worker of light shops for love. Moreover, one of the actors in Die Is your ex-girlfriend. WOMP WOMP.

Die puts himself as a sub-historical in the wider tale, as sentryS ‘ Black carrier fairy talesAnd that’s just the tip of the iceberg when it comes to Sorry we are closedThe annoying compelling narrative, which only gets weaker and more complex with any turn. Even your gloomy suburbs in London feel disturbing, but again, it is ruined by spooky actions: disappearances, violence and strange theories (specifically from your Marty friend) that there is a demonic element for all.

Of course, this proves to be absolutely the case when, in your sleep, you are visited by a strange, sexualized, sexualized and terrible neon -looking creature. She is an obsessive stalker and wants endless love. From you.

Fortunately, your friend Robyn, whom you never knew so far was a demon, has pledged to save you from her inevitable death and imminent death. What first seems like a dream of fever suddenly turns into a very real nightmare that is a cross between Killer7, HillAND Eternal darknessIf it were to be produced by David Lynch.

Thus begins your three-night tale in which you need to escape its clutches, but also explore relationships with other leading players: angels, demons and regular people, floating themes of love, greed, fixing, heart attack and self-dedication. Each character has its own purpose, forming history in one of the four distinct endings, and it is up to you to make what you believe are the right decisions – not an easy task, given the rapid normalization of the fantasy of the horror that is happening around you.

Using the eye of your mind

There are two levels in which you get: the normal, and the strange reality given by your third eye, which is given to you by the Duchess. This is the usual “extra” that your sad demon gives all her possible interests of love, and by clicking your fingers, you can see another world in a small beam around you.

It works in many strange and wonderful ways. For exploration, it shows you a brief appearance of the past, when things were more enjoyable – a reverse HillThe next world – but also allows you to navigate past blockages or use interactive elements in turn, as a simpler version of “Effect and cause” BY Titanfall 2.

Then it is the social element, in which its use reveals the hidden demons, or shows you the true persons of the visible people around you. A particularly wonderful use of this is with Cerberus, a heavy trio, who act as regular tough boys in their usual form, but are found to be humanoid dogs in your demon vision, with different dialogues (beings) to begin with.

However, the third eye is essential for the extremely inventive combat system of the game, which overturns the limitations of the horror of old school survival with a modern turn.

The third person’s adventure, the first person’s shooter

For the most part, the exploration takes place through classic fixed cameras or casual appearance hanging, which tracks you down, say, a long corridor. However, your third eye look allows you to look at absolutely everything from the first person’s perspective-the only warning is that you cannot move as you do.

Sorry we are closed Combines this with Aplomb with its combat system. You start with an ax, before you get a pistol and shotgun. As enemies slowly progress, you can switch to the first person’s mode.

You can simply shoot them until they die – vain and less harmful, but sometimes necessary on a top – or use your third eye to temporarily dwell your enemy and discover the hearts glowing inside them. Shots These do maximum damage, like the infrared field used to kill regenerators in Resi 4. The tougher the enemy, the more you have to shoot, and in a row.

Often, it is about reading the room before planning your attack line. You even get a relatively early superpower in which it can be a real help on a top. The whole combat element gets some by learning, but after clicking, it feels very satisfying.

The gift of sound and vision

Sorry we are closed It is a beautiful game that manages to squeeze everything from its low aesthetics, while making enemy models, landscapes of the Hereafter and focal cuts both worrying and stunning. The direction of art evolves at a rapid pace, which means that every new day brings a completely different experience.

This is accompanied by an excellent set of sound effects. The characters are non -verbal, but their dialogue is associated only with the right amount of emotion from gases, quarrels and giggles to establish mood. Demons have extra depth from the noises that go between tortured and black. The developers even stemmed perfect atmospheric noises, including London underground trains, which add more atmosphere than you will expect. Then there is SFX -in GOOFIER you don’t expect, but you want to hear – my personal fave is the noise of a pistol recharge, which combines a crate bell and an adult dog.

In the end OccursalA talented group of hip-hop lover with a love with a love of games (which also performed in just as Barmy No more heroes 3).

Thankfully, we are open

There are some things that Sorry we are closed Errors. Many people will not like fighting, and a couple of boss’s fighting are a little clumsy. These game issues feel planned by the developer as a feature rather than a problem-like a sending of the past-but some sections can rely on light lightning reflexes, or a little luck.

Sorry we are closed There is also a narrative opening problem that affects certain sections and characters, means that you fight to make connections with people or feel the need to help them, simply because you do not know why it should (or, occasionally, who are). Chamuel, Clarissa and Lucy, in particular, are extremely difficult to read.

However, this is where a la mode games plays a blow. Once everything is said and done – my first playthrough went into just over six hours – you are offered a new game of game +, keeping your purchases, discoveries and updates. Up to this point, you have already reached the number of lost opportunities and forgotten corners to explore, as well as collections, mistakes to accumulate and a good portion of 60+ achievements still remain on offer. Once you have wasted the madness that came before, you will be brave to go to another entrance and explore these roads, knowing what you know.

That is to say, there is a good chance that you still won’t know what happened to the hell. Sorry we are closed It will be interpreted by fans for weeks and months after finishing it, however many times they finish it. At least there is one constant: the world has a new icon of thirst with Duchess, an even more attractive feminine fatal than Evil village‘S Mrs. Alcina Dimitrescu.

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